A new high fantasy strategic trading card game.

Hand-illustrated cards. Three-lane combat. No resource strains - only space, movement, and the combat triangle of melee, range, and magic. Build your deck. Master your strategy.

Melee
Range
Magic
The Seer's Light support cardOle Fenwick cardGrandseer's Staff support card
A high fantasy trading card game
The Combat Triangle

Three Combat Types. Three Lanes. No Resources.

Everdawn revolves around a classic RPG combat triangle: range beats magic, magic beats melee, melee beats range. Type advantage choice shapes your win condition strategy.

The game was intentionally designed with no mana, no energy, no resources. Only space, movement, and three lanes - a battlefield closer to chess than to clutter. Veteran decks are never outpaced by newer "better" cards.

Magicbeats Melee
Meleebeats Range
Rangebeats Magic
Beats
The World

A world that is ever on the brink of re-creation.

The Origin Tree

Protector and giver of all life and magic. From its roots the world draws breath; from its branches, the first spells were spoken.

The Everdawn

A sacred magical relic guarded by the Origin Tree, given by the God of the Heavens, Seraphis. The Everdawn alone holds the power to reset the world - to call another Great Shattering.

The Great Shatterings

The first Great Shattering cast the dragons from the sky - the battle of the Gods that began the Age of Dragons. The second Great Shattering saw humans rise alongside the other races to reclaim the world from draconic tyranny, ushering in the Age of Reclamation. What will happen next?

The Champions

Three Champions. Three ways to fight.

Each champion carries a piece of the world's wound - and provides a unique strategy in battle.

Captain Kael
Pursuing freedom

Captain Kael

The Free Pirate

A pirate captain who answers to no crown and no god. Kael sails the broken seas in search of a horizon no one has claimed.

High King Arenor
Pursuing redemption

High King Arenor

The Elf King

Sovereign of the elven realms, Arenor seeks redemption from the Gods themselves — a weight he carries into every duel.

Traghrim
Once protector of the skies

Traghrim

The Fallen Guardian

Traghrim was guardian of the heavens until he fell during the first Great Shattering — the war of the Gods. He rises again.

The Cards

Card catalog from the first set.

Switch between creature cards and support cards, then narrow the gallery by magic, range, melee, or spell cards. View their art, stats, and lore.

10 of 32
How to Play

Walk a turn — phase by phase.

Every turn flows through three phases: Set, Combat, and End. Step through a full example turn against an opponent.

OpponentMorale 100
Opp Support
weapons · armor
spells · accessories
Opp Creatures
Dawn Seers
13
+2
10
+4
Soerin's Guard
13
+4
12
+2
Champ
Traghrim
17
+3
15
+3
Opponent Bench
Open
Opp Lane 1
Open
Opp Lane 2
Open
Opp Lane 3
Battlefield
Open
Your Lane 1
Open
Your Lane 2
Open
Your Lane 3
Champ
Captain Kael
16
+4
16
+2
Ole Gandror
14
+2
15
+4
Lunar Wolves
14
+4
10
+1
Your Bench
Your Creatures
Your Support
weapons · armor
spells · accessories
YouMorale 100
Champion plus two reserves on each bench. Lanes start empty.
Setup
Set
Combat
End
Step 1 of 7

Setup — meet the battlefield

The opponent's zone sits across the top, yours along the bottom. Each player has a Creature Deck (warriors to summon) and a Support Deck (weapons, armor, spells, accessories) flanking the field. Three lanes run down the middle. Your Champion takes the inside bench slot, flanked by two reserve creatures.

Win by Morale

Strike an open lane to chip directly into your opponent's 100 morale. Drop them to zero and they yield.

Win by Wipe

Or destroy every creature they hold - six minimum across the field and bench - and claim the field outright.

Sudden Death

Tied at the end? Wipe everything, draw one creature into the middle lane, swap the first-player, and duel until it breaks.

Where to Play

Pick up the deck. Pull up to the table.

Everdawn plays online through Tabletop Simulator inside our Discord, and as a print-and-play deck on your kitchen table.

Players
2
Game Length
30–40 min
Format
TTS + Print & Play
Rulebook
Full PDF
Founder Series · Next Tournament

May 23 · 7–10 PM EST

The Founder Series is a six-tournament run on Discord (via Tabletop Simulator) leading directly into our Kickstarter launch. Free to enter - those who do will be cemented into Everdawn's history as the original Founders who helped bring this TCG to life!

At-Home Play

Print & Play + Rulebook

The full print-and-play deck lives in our Discord, alongside the official rulebook. Print, cut, sleeve - and you're playing tonight.

Hall of the Founders

Cemented in Everdawn's history.

The duelists who answered the call first - those who stepped into the Founder Series and helped forge this game into what it will become.

The Founders

Original Duelists of the Founder Series

Numbered pips show which of the six tournaments each duelist has entered.

  • OneTakeIsaac
    123456
  • Clumsy
    123456
  • The Guy
    123456
  • eklektos
    123456
  • BNOC
    123456
  • Judobigdog
    123456
Tournament Champions

Winners of the Six Tournaments

  • 01Tournament 1
    BNOC
  • 02Tournament 2
    Awaiting champion
  • 03Tournament 3
    Awaiting champion
  • 04Tournament 4
    Awaiting champion
  • 05Tournament 5
    Awaiting champion
  • 06Tournament 6
    Awaiting champion

A throne held for the first to claim it.

Join the Duel

Step into the dawn.

Join the Discord for the print-and-play deck, the Founder Series tournaments, and the road to Kickstarter.