Hand-illustrated cards. Three-lane combat. No resource strains - only space, movement, and the combat triangle of melee, range, and magic. Build your deck. Master your strategy.



Everdawn revolves around a classic RPG combat triangle: range beats magic, magic beats melee, melee beats range. Type advantage choice shapes your win condition strategy.
The game was intentionally designed with no mana, no energy, no resources. Only space, movement, and three lanes - a battlefield closer to chess than to clutter. Veteran decks are never outpaced by newer "better" cards.
Protector and giver of all life and magic. From its roots the world draws breath; from its branches, the first spells were spoken.
A sacred magical relic guarded by the Origin Tree, given by the God of the Heavens, Seraphis. The Everdawn alone holds the power to reset the world - to call another Great Shattering.
The first Great Shattering cast the dragons from the sky - the battle of the Gods that began the Age of Dragons. The second Great Shattering saw humans rise alongside the other races to reclaim the world from draconic tyranny, ushering in the Age of Reclamation. What will happen next?
Each champion carries a piece of the world's wound - and provides a unique strategy in battle.

A pirate captain who answers to no crown and no god. Kael sails the broken seas in search of a horizon no one has claimed.

Sovereign of the elven realms, Arenor seeks redemption from the Gods themselves — a weight he carries into every duel.

Traghrim was guardian of the heavens until he fell during the first Great Shattering — the war of the Gods. He rises again.
Switch between creature cards and support cards, then narrow the gallery by magic, range, melee, or spell cards. View their art, stats, and lore.
Every turn flows through three phases: Set, Combat, and End. Step through a full example turn against an opponent.
The opponent's zone sits across the top, yours along the bottom. Each player has a Creature Deck (warriors to summon) and a Support Deck (weapons, armor, spells, accessories) flanking the field. Three lanes run down the middle. Your Champion takes the inside bench slot, flanked by two reserve creatures.
Strike an open lane to chip directly into your opponent's 100 morale. Drop them to zero and they yield.
Or destroy every creature they hold - six minimum across the field and bench - and claim the field outright.
Tied at the end? Wipe everything, draw one creature into the middle lane, swap the first-player, and duel until it breaks.
Everdawn plays online through Tabletop Simulator inside our Discord, and as a print-and-play deck on your kitchen table.
The Founder Series is a six-tournament run on Discord (via Tabletop Simulator) leading directly into our Kickstarter launch. Free to enter - those who do will be cemented into Everdawn's history as the original Founders who helped bring this TCG to life!
The full print-and-play deck lives in our Discord, alongside the official rulebook. Print, cut, sleeve - and you're playing tonight.
The duelists who answered the call first - those who stepped into the Founder Series and helped forge this game into what it will become.
Numbered pips show which of the six tournaments each duelist has entered.
A throne held for the first to claim it.
Join the Discord for the print-and-play deck, the Founder Series tournaments, and the road to Kickstarter.